dESPair
Mission Creation Tutorial



    Chapter 3

    Mission scenery

    dESPair missions exlcusively happen over ESP scenery. This is because we want to enhance the scenery to make the mission experience even better.

    Please refer to the ESP site and other existing resources for scenery design, and have a look at the available tools for scenery design.

    Our strategy is to create many scenery files, and thus keep most of them rather generic. Then, when something happens on a couple of env's, we refine the scenery by adding custom objects, obstacles, and maybe a few extra custom textures.

    See the
    glider contest for such a customized scenery.

    You find a lot of very usefull custom objects in our
    Mission object collection. And we have already compiled a couple of usefull mission templates, containing everything you need to create simple missions easy, fast and painless.

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Index

A) What is a mission ?
B)
Overview
C)
Mission format
1) 
The plot
2)  
The mission type
3)  
Mission scenery
4)  
Mission weather
5)  
Audio files
6)  
GeoTriggers
7)  
Documentation
8)  
Distribution